The Mandalorian: Adventures - When Din Djarin Invites Himself to My Gaming Table
- Renaud Fleusus
- 22 hours ago
- 4 min read
I discovered this game at a party with friends, and I have to tell you, the moment I opened the box, I got that little rush of adrenaline that only true Star Wars fans can understand. There, in front of me, was the iconic Mandalorian helmet, and I thought to myself, "Okay, Corey Konieczka, you better not disappoint me!" Because when the father of Star Wars: Outer Rim and Twilight Imperium IV takes on a Mandalorian project, expectations skyrocket.

Technical sheet:
Duration: 30-60 minutes
Age: 14 years and older
Number of players: 1-4 players
Publisher: Unexpected Games
Author: Corey Konieczka
Price observed: €45
First steps in the galaxy far, far away
As soon as I flipped through the mission book, I felt that little fan excitement of reuniting with my favorite heroes. The game faithfully follows the events of the first season of the series, and if you haven't seen the series yet, beware of spoilers! You play as Din Djarin and his companions through four main chapters that cover key moments from season 1.
What immediately appealed to me was this spiral-bound mission book. Each mission card contains almost everything you need: threat locations, action spaces, crisis information, objective details, and special map rules. No more constantly switching back and forth between the rulebook and the player aid—it's all right there in front of you!
An action system that hits the mark
Where licensed games often fall short is in the mechanics. But Konieczka delivers a truly clever system here. Each player plays two cards in two different action spaces on the game board each turn. These actions allow them to move, attack, investigate pieces on the map, and acquire planning cards for future turns.
The cool thing is the threshold system. When the value of an action space reaches 5, a negative event occurs. If the value exceeds 5, both an event and a crisis are triggered. This mechanic turns every card placement into a mini-dilemma: do I play my powerful card at the risk of triggering a disastrous event?
I spent entire evenings calculating and recalculating my options, like a chess player anticipating three moves in advance. It's this constant tension that makes the game addictive.
Characters with character
Each character has a unique 12-card deck with thematic and relevant abilities that only they can use. I loved discovering the unique traits of each hero: Mando with his Mandalorian gadgets, Cara Dune with her brute strength, IG-11 with his robotic precision...
What surprised me was the character progression. When you unlock new content, most, if not all, characters receive new skill cards to add to their decks. A clever balancing system prevents a character from becoming obsolete if you haven't played them in the first few missions.
The secret content that changes everything
Without giving away any spoilers, I can tell you that there are two secret envelopes in the box. One introduces a secret traitor mechanic that fits perfectly with the theme, but I shouldn't say more because it's effectively spoiled in the game's official description.
I experienced moments of pure tension when this mode was unlocked. With the traitor, the game takes on another dimension because, yes, there may be a traitor among us, or there may not be one! This constant uncertainty completely transforms the gaming experience.
The forces that shine like a lightsaber
Top-notch theme: Fans of the series will feel right at home. While the quality of Star Wars content has declined in recent years, The Mandalorian series has been a notable exception. The game perfectly captures that space western feel.
A clever game system: The system by which actions are taken in The Mandalorian: Adventures is remarkable. This is where having a fantastic designer really comes into play. This threshold mechanic is a little gem of game design.
Quality Hardware: The components are generally of good quality. The spiral-bound card book, similar to those used in other games, is a great feature.
Weaknesses that dull the shine
Too Short a Campaign: For a game described as an episodic campaign, this is simply too short. My group and I finished it and we all wanted more. Four chapters is frustrating when you consider the system's potential.
Limited replayability: A potential drawback is the game's limited replayability, which stems from the small number of available maps—there are only four in the map book. Once you've completed the campaign, even with the variants, you'll soon be done with it.
Scaling Issues: The game, in its initial configuration on the first 2 scenarios, was designed for 2 people, or even for solo play. Once these two scenarios are over, playing with 4 will feel more natural. The first two scenarios clearly suffer from a lack of optimization for 3-4 players.
My Bounty Hunter Verdict
The Mandalorian: Adventures is a game that genuinely surprised me. I really like the system here, but just when you get used to it, the game is over. That's exactly the problem: you want to explore this clever system more.
For me, this game is like my favorite Star Wars games: it's thematic, immersive, and a great time. Despite its flaws, it delivers thrills, especially with the traitor mode, which adds a fascinating psychological dimension.
If you're a fan of the series and enjoy medium-difficulty co-op games, go for it. However, if you're looking for a long, replayable experience, you might be disappointed. The game is crying out for expansions - I have no doubt that the game was designed to receive expansions; it would be surprising not to wring out such a license.
Final score: 7/10
An excellent gameplay system hampered by too little content. This is the way... but not long enough for my taste!
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