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San: three ways to win, but a theme that evaporates
I have a soft spot for games that get straight to the point, and on paper San ticked every box: a two-player deck-building duel, done in twenty-five minutes, with that little festival buzz that always tickles my curiosity. I brought it out four times rather than once, because I wanted a real opinion and not a hot take. And after those four games, my verdict is settled, and a little mixed: it is clever, it is fast, it is an excellent gateway into deck-building, but it did not

Renaud Fleusus
6 days ago4 min read
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