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Wine & Cheese: Beer & Bread, but it hit the gym
I brought Wine & Cheese to the table one Sunday night convinced I was meeting an old friend. On paper, everything screamed Beer & Bread: same designer, Scott Almes, same warm artwork from Michael Menzel, same two player Gigamic box, right down to that sneaky scoring rule I already knew by heart. Except three seasons in, my old friend had clearly spent the winter lifting weights. Heavier, more muscular, harder to keep up with. Which is exactly why the box never went back on th

Renaud Fleusus
Sep 284 min read


Ironwood, a War Story Between Iron and Forest
Chapter 1: The Burning Iron of the Ironclad Clan "Look at this expanse of barren mountains. Magnificent, isn't it? Where you see natural chaos, I, commander of the Ironclad clan, see potential. With our forges, we will turn these crystals into unstoppable power. Every drop of raw energy we extract feeds our machines, arms our troops, and crushes our enemies. The world of Ironwood is destined to be shaped by our hands of steel." High in the mountains of Ironwood, the Ironclad

Renaud Fleusus
Jul 274 min read


San: three ways to win, but a theme that evaporates
I have a soft spot for games that get straight to the point, and on paper San ticked every box: a two-player deck-building duel, done in twenty-five minutes, with that little festival buzz that always tickles my curiosity. I brought it out four times rather than once, because I wanted a real opinion and not a hot take. And after those four games, my verdict is settled, and a little mixed: it is clever, it is fast, it is an excellent gateway into deck-building, but it did not

Renaud Fleusus
Jul 194 min read
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