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Bureau of Investigation: when Sherlock Holmes loses his mind in Arkham
Bureau of Investigation: when Sherlock Holmes loses his mind in Arkham My first case was a glorious disaster. I mixed up two sections of the casebook, hounded a perfectly innocent witness, charged headlong down a false lead the game dangled at me with a smirk, and when the verdict came, I sent my agents to the three worst spots in Boston. Pitiful score. And yet I closed the box with a single urge: to start again immediately. That is exactly what Bureau of Investigation pulls

Renaud Fleusus
Aug 154 min read


Beast + The Great Hunt: the hunt is back on, but four players only this time
A year ago I found myself in the woods of some Nordic world with the deeply unpleasant feeling of being watched. Around my table: three hunters, one invisible tracker, and that low, creeping tension that built with every turn. That was Beast, and I hadn't managed, since then, to recapture that sensation of being both predator and prey, somewhere between Brotherhood of the Wolf and a game of Werewolf where the wolf could actually bite you. So when Don't Panic Games announced t

Renaud Fleusus
Aug 36 min read


Red North - When Vikings Play Hide and Seek
I spotted Red North at the Mighty Boards booth at Essen, and I have to confess, the synopsis had me dreaming of a big epic game where we'd conquer the North with armies of Vikings. In my head, I was already imagining managing complex strategies, twisted alliances, basically something really meaty. Then I opened the box and discovered a clever little 30-minute card game designed by James Dickinson for Mighty Boards. Not exactly what I was expecting, but ultimately... First Ski

Renaud Fleusus
Dec 8, 20253 min read
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