Hors La L'Oie: a murdered goose, unhinged mime and a traitor sowing chaos
- Renaud Fleusus

- Jul 22
- 4 min read
Updated: Jul 23

It was at Essen, in the hall of the Asian publishers, that Tatiana put this little game in my hands. One round, and I was sold. The trouble is that I could not tell you about it right away: I had to wait for its French localisation, now handled by Pixie Games, and that wait was long, because this game, very quickly, I loved. Since then I have brought it out in front of very different groups, and every time it is an instant hit. The wildest part is that it works even when people do not speak the same language, because here language is useless: it is all in the mime. Hors La L'Oie is a party-game favourite, and I am going to tell you why.
Publisher: Pixie Games · Design & art: Zhou Dabao · Year: 2026 · Players: 5 to 9 · Duration: ~15 min · Age: 5+
Murder among the geese
The pitch is as silly as it is brilliant. The Dragon Goose has murdered the shy Banana Goose, and there is only one witness to the scene. The mission: to pass on what they saw around the table, not with words, but with their body, because have you ever seen a goose talk? Who is the victim, who is the culprit, and in what daft form, T-Rex goose, Mexican goose, frilly Falbala goose. The whole world oozes tongue-in-cheek humour, and Zhou Dabao's art fully embraces this criminal-farmyard nonsense. We are not here to think hard, we are here to laugh, and the tone is set the moment you open the box.
How you play
Picture a blend of three classics you surely know: Time's Up for the mime, the game of Telephone for the transmission that warps along the way, and a pinch of hidden role à la Werewolf for seasoning. That is Hors La L'Oie.
The witness discovers the scene, wakes their neighbour and mimes the murder to them as best they can. That neighbour, in turn, wakes the next one and re-mimes what they think they understood, and so on to the last player. Suffice to say that between the first mime and the last, the choreography has plenty of time to go completely off the rails. At the end of the chain, the last one awake has to decide: among eight cards, they point to the two they think are correct, the victim and the murderer. That is where all the comedy and all the tension play out, because what reached them sometimes bears little resemblance to the original scene.
And then there is the traitor. One player, secretly, is tasked with sabotaging the mime, muddying the tracks, exaggerating one gesture or erasing another so the final verdict lands wide of the mark. If the answer is wrong, the table votes to unmask the culprit and eliminate them. This little hidden role changes everything: suddenly, you no longer know whether your neighbour is miming badly because they are hopeless or because they are leading you astray. Doubt sets in, and it is delicious.
What hits home
First, the universality. Because the mime does without words, this game tears down the language barrier, and I have seen it for real: I had people who could not understand each other out loud play together, and they had a fabulous time. For a convention, an international evening or a mixed table, that is a rare, almost unique asset.
Next, the immediate accessibility. From age 5, in fifteen minutes, with no rules to digest, everyone gets into the game. You put down the box, you explain in a minute, and off you go. That is exactly what you ask of a good party game: zero friction at setup, one hundred percent fun straight away.
Finally, the guaranteed laughter. The mimed-telephone mechanic mechanically produces absurd situations, and the traitor adds just the right dose of chaos and suspicion to keep the machine running. I have played Hors La L'Oie with seasoned gamers and complete newcomers alike, and I have never seen a table pull a face. It is the kind of game that triggers a string of "come on, one more round".
How many players
The box says 5 to 9, and I can confirm it runs in every configuration. But let us be clear: this is a game where numbers are fuel. From 5 it already works very well, but the more of you there are, the longer the chain of mimes, the more spectacular the distortion, and the higher the laughter climbs. If you can gather a big table, do not deprive yourself, that is where it delivers its full potential.

Verdict
Hors La L'Oie is a genuine favourite, and one of those party games I will bring out without a second thought. It is silly in the best sense of the word, it brings everyone together, it crosses languages and generations, and it costs almost nothing in explanation time for maximum fun. Its only prerequisite is having people around the table and the willingness to make a fool of yourself a little. If your evening needs an icebreaker that instantly puts everyone on the same team of laughter, go for it: Pixie Games did well to carry it across borders, and I am delighted to finally be able to tell you about it.





Comments